Recent years, those involved multiplying the market substantially increase the number of games
Recent years, those involved multiplying the market substantially increase the number of games, game surge homogenization. plus games a new user group The expansion will soon reach the limit, the original model will face many problems. grand in this area there are many failures. ., for example, developed his two grand game at the same time online are up to 120,000 to 15 million people while online, but immediately after the charges dropped by 1 million, 20 000, while online. users are lost to some other games are free tests. gaming revenue Moncler
growth experienced step closer.
grand thought the business model from a single charge by the time the change in charges on demand. .In fact, this model has long been used only in casual games. For example, the grand agency operations The income. .free game although eliminates the time, but actually stimulated the demand for players. not only increased the number of users to retain it, and strong operational capabilities through the grand design of elaborate props and value-added services content, so players who do not want to pay money or unwittingly consumption.
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